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Video Games: A Medium That Demands Our Attention [Hardback]

  • Formāts: Hardback, 252 pages, height x width: 229x152 mm, weight: 498 g, 2 Tables, black and white; 9 Line drawings, black and white; 9 Illustrations, black and white
  • Sērija : Electronic Media Research Series
  • Izdošanas datums: 27-Jul-2018
  • Izdevniecība: Routledge
  • ISBN-10: 0815376898
  • ISBN-13: 9780815376897
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  • Cena: 191,26 €
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  • Formāts: Hardback, 252 pages, height x width: 229x152 mm, weight: 498 g, 2 Tables, black and white; 9 Line drawings, black and white; 9 Illustrations, black and white
  • Sērija : Electronic Media Research Series
  • Izdošanas datums: 27-Jul-2018
  • Izdevniecība: Routledge
  • ISBN-10: 0815376898
  • ISBN-13: 9780815376897
Citas grāmatas par šo tēmu:

This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of the medium as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.

List of Contributors
vii
Series Editor's Foreword xv
Acknowledgments xvii
Introduction xix
1 The Demanding Nature of Video Game Play
1(24)
Nicholas David Bowman
2 Video Games and Cognitive Skills
25(19)
C. Shawn Green
3 The Role of Engagement in Facilitating Games-Based Persuasion
44(16)
Brett Sherrick
4 Research on the Emotions Caused by Video Games Demands Integration
60(14)
Matthew Grizzard
C. Joseph Francemone
5 Gaming Is Awesome! A Theoretical Model on Cognitive Demands and the Elicitation of Awe during Video Game Play
74(18)
Daniel Possler
Christoph Klimmt
Arthur A. Raney
6 Behavioral Demands as Behavioral Affordances in Video Games
92(16)
Allison Eden
David R. Ewoldsen
Joomi Lee
David Be Yea
7 Applying Psychological Theory to In-Game Moral Behaviors Through the Development of a Purpose-Made Game
108(18)
Sarah E. Hodge
John Mcalaney
Christos Gatzidis
Eire Falk Anderson
Davide Melacca
Jacqui Taylor
8 A Communication Model of Social Demands in Video Games
126(20)
Jorge Pena
9 Tandem Play: Theorizing Sociality in Single-Player Gameplay
146(15)
Mia Consalvo
Jason Begy
Sarah Christina Ganzon
Rainforest Scully-Blaker
10 Social Demand in Video Games and the Synchronization Theory of Flow
161(17)
Kevin Kryston
Eric Novotny
Ralf Schmalzle
Ron Tamborini
11 Explicating the Electricity of eSports: Motivations for Play and Consumption
178(15)
Kenon A. Brown
Andrew C. Billings
Melvin Lewis
Kimberly Bissell
12 Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture
193(15)
John A. Velez
Melissa R. Gotlieb
Geoffrey Graybeal
Alan Abitbol
Jonathan A. Villarreal
13 Development of the Video Game Demand Scale
208(26)
Nicholas David Bowman
Joseph Wasserman
Jaime Banks
Appendix A 234(9)
Appendix B 243(2)
Index 245
Nicholas David Bowman (Ph.D., Michigan State University) is an Associate Professor in the Department of Communication Studies at West Virginia University, where he founded and directs the Interaction Lab (#ixlab). His work considers the intersection of communication technology and human interaction, and the manner in which mediated communication places a variety of different demands on users. He has authored or co-authored over 120 peer-reviewed manuscripts and book chapters related to these issues, and his work has been recognized by regional, national, and international associations. He is the current editor of Communication Research Reports and is an associate editor of Journal of Media Psychology, and he serves on a number of editorial boards, external review panels, and grant committees.