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Virtual Reality for Industrial Applications: With Contributions by Numerous Experts [Hardback]

Edited by (Fraunhofer Institut for Computer Graphics, Darmstadt, Germany)
  • Formāts: Hardback, 182 pages, 12 colour illustrations, 48 b&w illustrations
  • Sērija : Computer Graphics: Systems and Applications
  • Izdošanas datums: 30-Nov-1997
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3540633480
  • ISBN-13: 9783540633488
  • Hardback
  • Cena: 73,64 €*
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  • Formāts: Hardback, 182 pages, 12 colour illustrations, 48 b&w illustrations
  • Sērija : Computer Graphics: Systems and Applications
  • Izdošanas datums: 30-Nov-1997
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3540633480
  • ISBN-13: 9783540633488
Virtual Reality (VR) is becoming the enabling technology for man-machine communications. Besides entertainment and architectural walkthroughs, VR can be used in industry for better design evaluations, concurrent engineering, etc. This book gives a systematic overview of the fundamental aspects of VR technology and its industrial applications, based on up-to-date information provided by experts from research and industry. All the authors are leading VR researchers. Especially those from industry are pioneers of VR applications. The book contains their newest research results and concrete application examples with illustrations and color images.
Introduction -- Beyond Walkthroughs 1(10) Fan Dai Part I VR Techniques 11(64) 1 VR-Techniques for Industrial Applications 13(26) Gabriel Zachmann 1.1 Characterization of VEs 13(1) 1.2 Techniques to achieve immersion 14(2) 1.3 Devices 16(3) 1.4 Interaction techniques 19(7) 1.5 Description of VEs 26(13) 2 Immersive User Interaction Within Industrial Virtual Environments 39(22) Matthias Buck 2.1 Introduction 39(2) 2.2 Industrial applications 41(5) 2.3 Elements of immersive interaction within virtual environments 46(5) 2.4 Realistic simulation of rigid objects with obstacle contacts 51(6) 2.5 Conclusion 57(4) 3 A Vision Based System Controlling the Virtual Tables Camera 61(14) Frank Seibert Heike Kuhner 3.1 Introduction and objectives 61(3) 3.2 Visualisation techniques 64(1) 3.3 Interaction 65(7) 3.4 Summary and future work 72(3) Part II From CAD to VR 75(28) 4 Data Preparation on Polygonal Basis 77(18) Christian Knopfle Jens Schiefele 4.1 Introduction 77(1) 4.2 Converting CAD-data 78(2) 4.3 Optimizing data for decimation and rendering 80(2) 4.4 Polygonal decimation 82(6) 4.5 Delphi 88(2) 4.6 Results 90(3) 4.7 Conclusion 93(2) 5 SIMPLIFY -- Application Specific Data Preparation 95(8) Franz-Michael Hagemann 5.1 Introduction 95(1) 5.2 Description of the problem 96(1) 5.3 Solution to the problem 97(4) 5.4 Summary 101(2) Part III Applications 103(56) 6 Virtual Reality (VR) -- New Methods for Improving and Accelerating Vehicle Development 105(18) F. Purschke R. Rabatje M. Schulze A. Starke M. Symietz P. Zimmermann 6.1 Introduction 105(1) 6.2 The VR project at Volkswagen research 106(15) 6.3 Remarks on data related problems 121(2) 7 3D Realtime Simulation and VR-Tools in the Manufacturing Industry 123(16) Dieter Bickel 7.1 Simulation based design 125(2) 7.2 Virtual prototyping 127(2) 7.3 Concurrent engineering 129(1) 7.4 Collaborative engineering 130(1) 7.5 Planning of the manufacturing process (Process Know-How) 131(3) 7.6 Planning of the manufacturing procedures (Factory Simulation) 134(1) 7.7 Training and education 135(2) 7.8 Ergonomic analysis/design 137(1) 7.9 Conclusions 138(1) 8 Virtual Reality in Telerobotics Applications at CAE Elektronik GmbH 139(12) Hans Josef Classen 8.1 Introduction 140(1) 8.2 VITAL -- the application of Virtual Reality in telerobotics 141(3) 8.3 VITAL-II 144(4) 8.4 MARCO-X 148(1) 8.5 Related applications 148(1) 8.6 Conclusion 149(2) 9 Experiences with Virtual Reality Techniques in the Prototyping Process at BMW 151(8) Antonino Gomes de Sa Peter Baacke 9.1 Project definition 152(5) 9.2 Project results 157(1) 9.3 Future tasks 157(2) Color Plates 159(10) List of Figures 169