Want to build cities that truly work for everyone? Usability for the World: Sustainable Cities and Communities reveals how human-centered design is key to thriving, equita...Lasīt vairāk
This book investigates the potential of combining the more quantitative - data-driven techniques with the more qualitative - theory-driven approaches towards the design of user-centred intelligent systems. It seeks to explore the potential of inco...Lasīt vairāk
This book shows how HCI designers and practitioners can incorporate a somatic perspective or sensibility into interaction design. It demonstrates how experiential techniques can be used to support design and evaluation of user experience methods with...Lasīt vairāk
As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people....Lasīt vairāk
Embark on a captivating exploration of human-centered computing and AI, where the convergence of technology and human interaction unveils a world of endless possibilities. In the age of wireless communication, pervasive computing, and the Internet...Lasīt vairāk
This edited collection brings together a range of experiences from the field, largely in the context of CSCW and HCI. It focuses specifically on the experiences of people who have worked in difficult, tense, delicate and sometimes conflictual and...Lasīt vairāk
As mainstream psychology was never intended for the HCI practitioner, this second edition of A Psychology of User Experience takes the opportunity to create a new chapter specifically written for practitioners, that is, UX-oriented psycholo...Lasīt vairāk
This book investigates the potential of combining the more quantitative - data-driven techniques with the more qualitative - theory-driven approaches towards the design of user-centred intelligent systems. It seeks to explore the potential of inco...Lasīt vairāk
As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish differen...Lasīt vairāk
This edited book introduces readers to the area of Everyday Virtual and Augmented Reality. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new...Lasīt vairāk
Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as co...Lasīt vairāk
Authoring, its tools, processes, and design challenges are key issues for the Interactive Digital Narrative (IDN) research community. The complexity of IDN authoring, often involving stories co-created by procedures and user interaction, creates c...Lasīt vairāk
This is an open access book.Time is an exceptional dimension with high relevance in medicine, engineering, business, science, biography, history, planning, or project management. Understanding time-oriented data via visual repres...Lasīt vairāk
Wolfgang Aigner, Silvia Miksch, Heidrun Schumann, Christian Tominski
Sērija : HumanComputer Interaction Series
(Izdošanas datums: 22-Dec-2023, Hardback, Izdevniecība: Springer London Ltd, ISBN-13: 9781447175261)
This is an open access book.Time is an exceptional dimension with high relevance in medicine, engineering, business, science, biography, history, planning, or project management. Understanding time-oriented data via visual repres...Lasīt vairāk
This edited collection brings together a range of experiences from the field, largely in the context of CSCW and HCI. It focuses specifically on the experiences of people who have worked in difficult, tense, delicate and sometimes conflictual and...Lasīt vairāk
Over the last decade, ultrasound mid-air haptic technology has emerged and rapidly advanced to engage multidisciplinary scientific communities within and adjacent to the haptics and HCI fields. Additionally, this haptic technology has been adopted by...Lasīt vairāk
As mainstream psychology was never intended for the HCI practitioner, this second edition of A Psychology of User Experience takes the opportunity to create a new chapter specifically written for practitioners, that is, UX-oriented psycholo...Lasīt vairāk
This edited book introduces readers to the area of Everyday Virtual and Augmented Reality. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new...Lasīt vairāk
Authoring, its tools, processes, and design challenges are key issues for the Interactive Digital Narrative (IDN) research community. The complexity of IDN authoring, often involving stories co-created by procedures and user interaction, creates c...Lasīt vairāk
Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as co...Lasīt vairāk