Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It guides you on a quest to create levels for different styles of 2D action-adventure games,...Lasīt vairāk
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear Metroid...Lasīt vairāk
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practica...Lasīt vairāk
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels it introduces good design ideas and works towards communicating them in either design or practical m...Lasīt vairāk
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical insight into the complex work of being a level designer. It covers everything from practical production skills to the social and soft...Lasīt vairāk
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical insight into the complex work of being a level designer. It covers everything from practical production skills to the social and soft...Lasīt vairāk
(Izdošanas datums: 01-Feb-2022, Paperback / softback, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781032276717)
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. In this book, veteran game developers, academics, journalists, and others provide their pro...Lasīt vairāk
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level...Lasīt vairāk
Šī grāmata vairs netiek publicēta. Jums tiks paziņota lietotas grāmatas cena
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level...Lasīt vairāk
(Izdošanas datums: 23-May-2019, Hardback, Izdevniecība: A K Peters, ISBN-13: 9780815361374)
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the prin...Lasīt vairāk
(Izdošanas datums: 10-May-2019, Paperback / softback, Izdevniecība: A K Peters, ISBN-13: 9780815361367)
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the prin...Lasīt vairāk
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell...Lasīt vairāk
This book is an edited collection of chapters, each covering an aspect of video game development called procedural generation. This approach to development means that the games themselves create their play areas, objects and stories based on a set...Lasīt vairāk
Unreal Engine was first created for gaming, but it has gone viral amongst multiple non-game communities that are blown away by its capabilities for real-time interactive visualization. However, Unreal Engine 4 (UE4) visualizati...Lasīt vairāk
Šī grāmata vairs netiek publicēta. Jums tiks paziņota lietotas grāmatas cena
Explore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and...Lasīt vairāk
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost r...Lasīt vairāk
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost r...Lasīt vairāk
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating ga...Lasīt vairāk
Šī grāmata vairs netiek publicēta. Jums tiks paziņota lietotas grāmatas cena
This book is a series of essays by game development professionals on their tools and processes for level design. Each provides a specific point of view representing the method that they employ in their own work and/or research. This book covers se...Lasīt vairāk