Understand the fundamentals of Bxdf plugins for RenderMan® 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan®...Lasīt vairāk
(Izdošanas datums: 28-Mar-2023, Hardback, Izdevniecība: MIT Press, ISBN-13: 9780262048026)
Physically Based Rendering, fourth edition, is a computer graphics textbook that takes a physically based approach to image synthesis. It sets the standard for physically based rendering for the field and the industry-- A comprehensive u...Lasīt vairāk
Mastering Graphics Programming with Vulkan starts by familiarizing you with the foundations of a modern rendering engine. This book will guide you through GPU-driven rendering and show you how to drive culling and rendering from the GPU to minimize...Lasīt vairāk
(Izdošanas datums: 01-Jan-2023, Other book format, Izdevniecība: MIT Press, ISBN-13: 9780262374033)
Physically Based Rendering, fourth edition, is a computer graphics textbook that takes a physically based approach to image synthesis. It sets the standard for physically based rendering for the field and the industry-- A comprehensive u...Lasīt vairāk
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.Emmy award-winning VFX supervisor Eran Di...Lasīt vairāk
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.Emmy award-winning VFX supervisor Eran Di...Lasīt vairāk
3D Graphics Rendering Cookbook is your practical guide to learning modern graphics rendering algorithms and techniques using C++ programming and APIs such as OpenGL and Vulkan. This cookbook is also useful for seasoned classic OpenGL developers who...Lasīt vairāk
Adobe Dimension Classroom in a Book (2021 release) contains 13 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start...Lasīt vairāk
Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japa...Lasīt vairāk
Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering:...Lasīt vairāk
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making hig...Lasīt vairāk
Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributio...Lasīt vairāk
Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used,...Lasīt vairāk
Adobe Dimension empowers graphic designers to create high-quality photorealistic imagery using 2D and 3D assets -- and if you have an Adobe Creative Cloud subscription, its already included. Adobe Dimension Classroom in a Book (2020 rele...Lasīt vairāk
(Izdošanas datums: 13-Dec-2018, Hardback, Izdevniecība: A K Peters, ISBN-13: 9780815390794)
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering mobile GPUs and the architecture of tile-based GPUs. It covers ready-to-use ideas and procedures that can h...Lasīt vairāk
(Izdošanas datums: 19-Nov-2018, Paperback / softback, Izdevniecība: A K Peters, ISBN-13: 9780815390756)
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering mobile GPUs and the architecture of tile-based GPUs. It covers ready-to-use ideas and procedures that can h...Lasīt vairāk
OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it....Lasīt vairāk
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved o...Lasīt vairāk