Atjaunināt sīkdatņu piekrišanu

E-grāmata: Young Children, Videos and Computer Games: Issues for Teachers and Parents

  • Formāts: 224 pages
  • Izdošanas datums: 19-Jun-2019
  • Izdevniecība: Routledge Falmer
  • Valoda: eng
  • ISBN-13: 9781135403621
  • Formāts - PDF+DRM
  • Cena: 50,08 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.
  • Formāts: 224 pages
  • Izdošanas datums: 19-Jun-2019
  • Izdevniecība: Routledge Falmer
  • Valoda: eng
  • ISBN-13: 9781135403621

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

Based on research funded by the British Library and the British Film Institute which took place between 1994 and 1996, this volume presents a study of four to nine year-olds and their experiences with computers, computer games, and videos, both at home and at school. Topics include how parents and teachers view technological change; what they know about children's use of technology; and how children actually spend their time with computers, both with their friends and alone. Other themes addressed include the value of entertainment technology, the lack of mediation of children's experiences, and gender issues. Distributed by Taylor & Francis. Annotation c. Book News, Inc., Portland, OR (booknews.com)

Recenzijas

'It should certainly be read by educational policy-makers ... there are lessons here for teacher educators, particularly those working post initital training. Finally this book should be read by parents ... Screen based technologies are occupying more and more of our time but there is little evidence from home or from school that we are providing children with the cognitive and emotional tools safely and effectively to exploit these technologies. Sanger does us all a good turn in raising this issue.' - Jean Underwood, Educational Research Vol 41:1 Spring 1999

List of Figures and Table
vii(2)
Glossary of Terms ix(4)
Acknowledgments xiii
Introduction 1(12)
Chapter 1 The Land of H
13(18)
Chapter 2 The Digital Curriculum: Computers in School
31(20)
Chapter 3 Home Improvements: Domestic Computers
51(12)
Chapter 4 Keeping IT in the Family: Computer Games and Families
63(34)
Chapter 5 Who is Being Framed? The Use of Video in School
97(16)
Chapter 6 Vexed Whys and Videotape: The Use of Video in the Home
113(18)
Chapter 7 His and Hers: Screen-based Technology and Gender Issues
131(22)
Chapter 8 The Enchanted World: Screen-based Entertainment Technology and Visions of Childhood
153(16)
Chapter 9 To Boldly Go: Issues and Consequences
169(10)
Chapter 10 The Crystal Maze: How the Research was Done
179(22)
Bibliography 201(4)
Index 205


Sanger, Jack; Wilson, Jane; Davies, Bryn; Whittaker, Roger