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Architectural Rendering and Modeling with AutoCAD R14 [Hardback]

  • Format: Hardback, 448 pages, height x width: 235x189 mm, weight: 765 g
  • Pub. Date: 07-Sep-1998
  • Publisher: John Wiley & Sons Inc
  • ISBN-10: 0471194182
  • ISBN-13: 9780471194187
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  • Format: Hardback, 448 pages, height x width: 235x189 mm, weight: 765 g
  • Pub. Date: 07-Sep-1998
  • Publisher: John Wiley & Sons Inc
  • ISBN-10: 0471194182
  • ISBN-13: 9780471194187
Other books in subject:
A book/CD-ROM package for novices and experienced AutoCAD users. Increasingly complex exercises are built around Andrea Palladio's Renaissance masterpiece, "Villa Rotonda." Coverage is divided into four sections on 2-D drawing, 3-D modeling, rendering, and animation. Each section begins with an introduction to key theoretical concepts, followed by a series of skill-building tutorials. The companion CD-ROM provides a library of all the drawing, modeling, rendering, and animation steps detailed in the book. For architects and students. Annotation c. by Book News, Inc., Portland, Or.

1>
Preface xi(2)
Acknowledgments xiii
1. Introduction
1(23)
Brief History of Computer Graphics and Computer-Aided Design
2(5)
A Brief Description of How CAD Works
7(6)
About This Book
13(3)
Villa Rotonda
16(3)
Examples
19(5)
2. Basic Concepts: 2D Drawing
24(19)
2D Graphic Objects
24(2)
2D Coordinate Systems and Point Specification
26(2)
Geometric and Visual Aids
28(4)
Basic Operations
32(2)
Viewing
34(2)
Structure: Layers and Symbols
36(2)
Printing and Plotting
38(1)
Drawing Strategies
39(4)
3. Drawing Tutorial 1: Drawing Setup
43(24)
AutoCAD's User Interface
44(10)
Setting Up a Drawing
54(5)
Drawing a Skeleton of Construction Lines
59(8)
4. Drawing Tutorial 2: Drawing Shapes
67(24)
Volume (Space) Outlines of the Main Volume
67(4)
Solid Volumes of the Entry Portico
71(3)
The Villa's Base
74(4)
Openings-Doors and Windows
78(3)
Plotting the Drawing on a Printer
81(3)
Voids in the Base Level
84(1)
The Base-Level Openings
85(1)
The Second-Level Volumes
86(2)
The Second-Level Slab
88(1)
The Second-Level Openings
88(3)
5. Basic Concepts: 3D Modeling
91(41)
3D Coordinate Systems
91(3)
Construction Planes
94(1)
3D Geometric Primitives
94(3)
Sweeping Operations
97(1)
Skinning Operations
98(2)
Boolean Operations
100(5)
Basic 3D Operations
105(3)
Topological Editing
108(3)
Parametric Variation
111(1)
Structuring 3D Models
112(1)
Modeling Strategies
113(2)
Viewing
115(11)
Hidden-Line Removal
126(3)
Post-Processing
129(3)
6. Modeling Tutorial 1: Extrusion and Viewing
132(21)
3D Extrusion: The Base Level
132(5)
Setting Up Multiple Viewports
137(2)
3D Extrusion: The First Level
139(5)
3D Extrusion: The Second Level
144(5)
Perspective Viewing
149(4)
7. Modeling Tutorial 2: Construction Planes
153(30)
Saving the Views
153(2)
Modeling the Portico Stairs
155(10)
Modeling the Architrave and the Cornice
165(4)
Modeling the Pediment
169(3)
Modeling the Portico's Arched Openings
172(3)
Modeling the Arched Openings in the Sala
175(4)
Creating a Two-Point Perspective
179(4)
8. Modeling Tutorial 3: Boolean Operations
183(23)
Modeling the Roof
183(7)
Modeling the Dome
190(4)
Completing the Base Level
194(5)
Completing the First Level
199(2)
Completing the Second Level
201(5)
9. Modeling Tutorial 4: Viewing
206(38)
Creating a 2D Drawing from an Axonometric View
206(5)
Creating a Plan Oblique View of the Model
211(1)
Creating 2D Drawings from Perspective Projections
212(5)
Creating an Exploded View
217(4)
Creating a 2D Section
221(3)
Creating a Sectional Perspective
224(3)
Laying Out Multiple Views in Paper Space
227(17)
10. Basic Concepts: Rendering
244(64)
Lighting
244(7)
Shadow Casting
251(3)
Other Light Properties
254(2)
Surface Properties
256(9)
Image Mapping
265(8)
Rendering Techniques
273(7)
Rendering Strategies
280(11)
Digital Representation of Images
291(7)
Image Processing and Composition
298(5)
Digitizing Images
303(2)
Printing Images
305(3)
11. Rendering Tutorial 1: Lighting
308(37)
Modifying the Model
308(1)
Flat and Smooth Shading
309(9)
Distant Lights
318(7)
Shadows
325(8)
"Key" and "Fill" Lights
333(5)
Point Lights
338(3)
Spotlights
341(4)
12. Rendering Tutorial 2: Materials
345(24)
Deleting the Scenes and Lights
345(2)
Defining and Attaching Materials
347(8)
Reflectivity and Transparency
355(5)
Image Mapping
360(9)
13. Basic Concepts: Animation and Virtual Reality
369(18)
Animation
369(4)
Animation Strategies
373(6)
Computational Strategies
379(1)
Video Post-Processing
380(1)
Virtual Reality
381(2)
The VR Surrogates
383(1)
Holography
383(4)
14. Animation Tutorial: Animating Camera and Light
387(30)
Deleting the Material Definitions
388(1)
Drive-by Animation
389(5)
Compiling an Animation
394(1)
Playing an Animation
395(3)
Panning Animation
398(2)
Fly-around Animation
400(6)
Walk-through Animation
406(6)
Animating Lights
412(5)
Appendix 417(2)
Index 419
BRANKO KOLAREVIC is an assistant professor with the University of Hong Kong Department of Architecture, where he teaches design studio and CAD courses. An architect with a doctorate in design from Harvard University Graduate School of Design, he is President of the Association for Computer Aided Design in Architecture (ACADIA).