Preface |
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xi | (2) |
Acknowledgments |
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xiii | |
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1 | (23) |
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Brief History of Computer Graphics and Computer-Aided Design |
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2 | (5) |
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A Brief Description of How CAD Works |
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7 | (6) |
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13 | (3) |
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16 | (3) |
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19 | (5) |
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2. Basic Concepts: 2D Drawing |
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24 | (19) |
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24 | (2) |
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2D Coordinate Systems and Point Specification |
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26 | (2) |
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Geometric and Visual Aids |
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28 | (4) |
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32 | (2) |
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34 | (2) |
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Structure: Layers and Symbols |
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36 | (2) |
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38 | (1) |
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39 | (4) |
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3. Drawing Tutorial 1: Drawing Setup |
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43 | (24) |
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44 | (10) |
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54 | (5) |
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Drawing a Skeleton of Construction Lines |
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59 | (8) |
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4. Drawing Tutorial 2: Drawing Shapes |
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67 | (24) |
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Volume (Space) Outlines of the Main Volume |
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67 | (4) |
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Solid Volumes of the Entry Portico |
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71 | (3) |
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74 | (4) |
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Openings-Doors and Windows |
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78 | (3) |
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Plotting the Drawing on a Printer |
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81 | (3) |
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84 | (1) |
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85 | (1) |
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86 | (2) |
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88 | (1) |
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The Second-Level Openings |
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88 | (3) |
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5. Basic Concepts: 3D Modeling |
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91 | (41) |
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91 | (3) |
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94 | (1) |
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94 | (3) |
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97 | (1) |
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98 | (2) |
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100 | (5) |
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105 | (3) |
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108 | (3) |
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111 | (1) |
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112 | (1) |
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113 | (2) |
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115 | (11) |
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126 | (3) |
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129 | (3) |
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6. Modeling Tutorial 1: Extrusion and Viewing |
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132 | (21) |
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3D Extrusion: The Base Level |
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132 | (5) |
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Setting Up Multiple Viewports |
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137 | (2) |
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3D Extrusion: The First Level |
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139 | (5) |
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3D Extrusion: The Second Level |
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144 | (5) |
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149 | (4) |
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7. Modeling Tutorial 2: Construction Planes |
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153 | (30) |
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153 | (2) |
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Modeling the Portico Stairs |
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155 | (10) |
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Modeling the Architrave and the Cornice |
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165 | (4) |
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169 | (3) |
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Modeling the Portico's Arched Openings |
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172 | (3) |
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Modeling the Arched Openings in the Sala |
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175 | (4) |
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Creating a Two-Point Perspective |
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179 | (4) |
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8. Modeling Tutorial 3: Boolean Operations |
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183 | (23) |
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183 | (7) |
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190 | (4) |
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Completing the Base Level |
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194 | (5) |
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Completing the First Level |
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199 | (2) |
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Completing the Second Level |
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201 | (5) |
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9. Modeling Tutorial 4: Viewing |
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206 | (38) |
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Creating a 2D Drawing from an Axonometric View |
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206 | (5) |
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Creating a Plan Oblique View of the Model |
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211 | (1) |
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Creating 2D Drawings from Perspective Projections |
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212 | (5) |
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Creating an Exploded View |
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217 | (4) |
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221 | (3) |
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Creating a Sectional Perspective |
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224 | (3) |
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Laying Out Multiple Views in Paper Space |
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227 | (17) |
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10. Basic Concepts: Rendering |
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244 | (64) |
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244 | (7) |
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251 | (3) |
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254 | (2) |
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256 | (9) |
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265 | (8) |
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273 | (7) |
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280 | (11) |
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Digital Representation of Images |
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291 | (7) |
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Image Processing and Composition |
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298 | (5) |
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303 | (2) |
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305 | (3) |
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11. Rendering Tutorial 1: Lighting |
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308 | (37) |
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308 | (1) |
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309 | (9) |
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318 | (7) |
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325 | (8) |
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333 | (5) |
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338 | (3) |
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341 | (4) |
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12. Rendering Tutorial 2: Materials |
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345 | (24) |
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Deleting the Scenes and Lights |
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345 | (2) |
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Defining and Attaching Materials |
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347 | (8) |
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Reflectivity and Transparency |
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355 | (5) |
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360 | (9) |
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13. Basic Concepts: Animation and Virtual Reality |
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369 | (18) |
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369 | (4) |
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373 | (6) |
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379 | (1) |
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380 | (1) |
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381 | (2) |
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383 | (1) |
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383 | (4) |
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14. Animation Tutorial: Animating Camera and Light |
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387 | (30) |
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Deleting the Material Definitions |
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388 | (1) |
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389 | (5) |
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394 | (1) |
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395 | (3) |
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398 | (2) |
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400 | (6) |
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406 | (6) |
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412 | (5) |
Appendix |
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417 | (2) |
Index |
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419 | |