Playful Wearables presents foundational thinking about wearables and play. As play becomes ever more immersive, tools used to increase that immersiveness have to change with it-- An expert introduction to the world of playful wearables...Lasīt vairāk
Playful Wearables presents foundational thinking about wearables and play. As play becomes ever more immersive, tools used to increase that immersiveness have to change with it-- An expert introduction to the world of playful wearables...Lasīt vairāk
This book constitutes the refereed proceedings of the 14th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2023 which was held in Lucca, Italy, during November 27, 2023.The 15 full papers presented...Lasīt vairāk
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 1517, 2023.The 13 full papers, 5 short papers, 8 work-i...Lasīt vairāk
This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life....Lasīt vairāk
This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life....Lasīt vairāk
This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021....Lasīt vairāk
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022.The 13 full papers, 13 sh...Lasīt vairāk
This book constitutes the refereed proceedings of the 13th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021. Due to the COVID-19 global pandemic, the conference was held virtually. This years conferen...Lasīt vairāk
This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and...Lasīt vairāk
This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xian, China, in November 2020, but it was instead held virtually due to the...Lasīt vairāk
(Izdošanas datums: 31-Aug-2019, Hardback, Izdevniecība: New York University Press, ISBN-13: 9781479830572)
A rare insight into how industry practices like regional restrictions have shaped global media culture in the digital era “This content is not available in your country.” At some point, most media consumers around the wor...Lasīt vairāk
(Izdošanas datums: 31-Aug-2019, Paperback / softback, Izdevniecība: New York University Press, ISBN-13: 9781479873876)
A rare insight into how industry practices like regional restrictions have shaped global media culture in the digital era “This content is not available in your country.” At some point, mo...Lasīt vairāk
This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019.The 26 full papers, 5 short papers,...Lasīt vairāk
This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017.The 59 full papers presented were selected from...Lasīt vairāk
This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017.The 16 full papers, 13 short papers, and 2 posters presented were careful...Lasīt vairāk
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Explores different problems associated with online entertainment, including Internet addiction, aggressive behavior linked to violent video games, and legal and emotional risks of exposing minors to online pornography....Lasīt vairāk
This book enables you to unleash the entertainment potential of your Windows 10 PC, tablet, or phoneor any combination of the three! Learn how to stream movies and TV shows, manage your media collection, purchase new media, and upload your music col...Lasīt vairāk
This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 work...Lasīt vairāk
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers pr...Lasīt vairāk
This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.The 16 full papers, 13 short papers, and 2...Lasīt vairāk