This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40th Computer Graphics International Conference, CGI 2023, held in Shanghai, China, August 28 September 1, 2023. The 149 papers in this set were carefully revie...Lasīt vairāk
Marina L. Gavrilova, C. J. Kenneth Tan, Jian Chang, Nadia Magnenat Thalmann
Sērija : Transactions on Computational Science
(Izdošanas datums: 14-Jul-2020, Paperback / softback, Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K, ISBN-13: 9783662619827)
The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disc...Lasīt vairāk
This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019.The 30 revised full papers presented together with 28 short papers were carefully reviewed...Lasīt vairāk
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified...Lasīt vairāk
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified int...Lasīt vairāk
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. This book constitutes the...Lasīt vairāk
This book constitutes thoroughly revised and selected papers from the 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, held in Rome, Italy, in February 2016. VIS...Lasīt vairāk
3D Multiscale Physiological Human aims to promote scientific exchange by bringing together overviews and examples of recent scientific and technological advancements across a wide range of research disciplines. As a result, the variety in m...Lasīt vairāk
Research into the 3D Physiological Human is a very active field focusing on the creation of patient-specific computer models for personalized healthcare. This book details recent advances in this increasingly important area. Research into...Lasīt vairāk
This book examines all aspects of body and garment modeling for animated virtual humans: defining precise body shapes from input dimensions or body scans, using and retargeting predefined motions, creating and animating 3D garments from 2D patterns,...Lasīt vairāk
This book contains the invited papers and a selection of research papers submitted to Computer Animation 93, the fifth international workshop on Computer Animation, which was held in Geneva on June 16-18, 1993. This workshop, now an annual event, ha...Lasīt vairāk
This book constitutes the refereed proceedings of the 5th International Conference on Digital Heritage, EuroMed 2014, held in Limassol, Cyprus, in November 2014. The 84 full and 51 short papers presented were carefully reviewed and selected from 438...Lasīt vairāk
This book contains invited papers and a selection of research papers submitted to Computer Animation 91, the third international work shop on Computer Animation, which was held in Geneva on May 22-24. This workshop, now an annual event, has been or...Lasīt vairāk
Sērija : IFIP Advances in Information and Communication Technology
(Izdošanas datums: 16-Feb-2013, Paperback / softback, Izdevniecība: Springer-Verlag New York Inc., ISBN-13: 9781475749304)
Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. T...Lasīt vairāk
(Izdošanas datums: 01-Nov-2012, Paperback / softback, Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K, ISBN-13: 9783642631894)
In an accessible style that will appeal to the professional, student and laymen, the authors explain the methods for creating and simulating clothes for virtual humans. Using numerous detailed illustrations, colourful images, and step-by-step analysi...Lasīt vairāk
Proceedings of the 11th International Conference on Computer Graphics, CGI 93 This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL 93 (COl 93), the Eleventh International Conference of the Computer Graphics Society (CGS)...Lasīt vairāk
(Izdošanas datums: 19-Jan-2012, Paperback / softback, Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K, ISBN-13: 9783642834943)
New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International 88 (COl 88). COl 88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held...Lasīt vairāk
Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardware is now being used and image quality is better than ever. Many people now require image-synthesis...Lasīt vairāk
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elabor...Lasīt vairāk